I like Dynasty Warriors, as demonstrated by my unfortunate 180 hours on Dynasty Warriors 8: Extreme Legends. The strategy systems are bare-bones, mission types are non-existent and there’s little tangible satisfaction from playing this entry. Empires versions have always been, shall we say, identical in their design, but 9’s offering is basic at best and phoned-in at worst. A new open world approach was met with concessions to unique characters move sets, lack of mission variety and negative reception. The release of Dynasty Warriors 9 plummeted straight into the territory of lackluster innovation. However, lack of innovation and creativity can severely hinder multiple sequels’ appeal over time, especially if the original concoction is repetitive from its inception. Clearly, there’s some value in sticking to a formula, as you’ll maintain the player base that returns consistently for the same experience. Indeed, whether it be Assassin’s Creed, Call of Duty or FIFA, it’s become almost an adage used to beat them with. One of the easiest insults to hurl at a long-running series like Dynasty Warriors is that it’s overly repetitive with little to no innovation present between installments. The Three Kingdoms return to war again, but has this age old conflict run out of carnage? The Finger Guns Review of Dynasty Warriors 9 Empires. The Three Kingdoms return to war again, but has this age old conflict run out of carnage? The Finger Guns Review.
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