![]() So while Re:Mind will undoubtedly be important in future titles in the series, there are no definitive revelations coming out of this package for the time being. Instead of answering old questions, this DLC practically doubles down, adding even more questions to the pile. For those fans who were hoping that Re:Mind would answer some of the burning questions left behind by the base game though, you may want to temper your expectations. Fan favorite characters like the Final Fantasy gang get brought back, too, and even though they only have a handful of lines apiece, it’s still nice to see them. There’s lots of talk about darkness and light, impressive abilities that characters seemingly pull out of nowhere, and plenty of scenes of people nodding their heads at one another.Ĭharacter interactions are still pretty stilted, just like in the main game, although there are some fun bits of banter between the Guardians of Light thrown in there. The story is pretty much what you’d expect as far as Kingdom Hearts standards go. The guest characters, on the other hand, are set to a level that’s appropriate for the fight at hand, which lets you still enjoy some of the battles. Sora’s stats and levels carry over from the base game, so you end up steam-rolling most fights, which sort of deflates the tension the game attempts to build. Oftentimes, playing as the other characters will be the best way forward in order to get any sort of challenge from the enemies. Although some characters feel somewhat clunky compared to Sora’s expanded mobility, it’s still pretty neat to just play as them, with Roxas and Kairi being standout examples. During some paired battles, you will sometimes be given the option to switch control to another character and play the battle through their perspective. And with a total runtime of about four hours, that’s not a good look for the package.Īs a neat twist though, you can sometimes assume control of other characters throughout the story. Appropriately enough, considering the base game, Re:Mind doesn’t really get going until the last quarter of its runtime. It’s such a striking location, but unfortunately, it comes far too late into the DLC and doesn’t stick around for long. There are even treasure chests to find here and you spend a little bit of time solving puzzles scattered throughout. You do eventually get to experience new events and even get to explore Scala ad Caelum from the base game. Even though there are occasionally new cutscenes added as well, a majority of what you’ll be seeing throughout this story DLC will be old hat. You essentially play the entire conclusion of the base game over again. "While its setup is a kind of cool (if confusing) idea, it does lead to one of the biggest problems that Re:Mind has: recycling old content." While this is a kind of cool (if confusing) idea, it does lead to one of the biggest problems that Re:Mind has: recycling old content. His spirit goes back in time and hitches rides with other characters throughout the entire Keyblade Graveyard battle. After a little bit of thought, the answer that Sora lands on turns out to be time travel and body possession. After taking down the entire Organization along with Xehanort, Sora sets out to try and figure out how to bring Kairi back from the brink of death. Re:Mind begins directly after the climactic finale at the Keyblade Graveyard. This DLC spends no time bringing players up to speed with the events at the end of Kingdom Hearts 3, and since this entire DLC ties in so closely with the ending events of Kingdom Hearts 3, there will obviously be massive spoilers ahead. ![]() Re:Mind is accessible only with a finished save file and with good reason. But is this pack the thing that elevates Kingdom Hearts 3 into the same stratum where its console siblings reside? With Re:Mind, Kingdom Hearts is trying out DLC for the first time, offering new additional episodes and gameplay modifiers. Updates and tweaks have steadily been refining this game into a more complete and satisfying experience, but there’s always been some intangible thing missing that made the older titles so replayable. Where the game would succeed with its set-pieces and beautiful aesthetic, it would stumble in its pacing and lack of difficulty. Now that Kingdom Hearts 3 has been out for a whole year, it’s much easier to look at what the game offered with a more balanced perspective. ![]()
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